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21. Sticky:Under the skin of the 'Comet' class frigate - in EVE General Discussion [original thread]
CCP Falcon wrote: So this is one of a couple of images we've been working on with the awesome artist Will Burns, who's worked with us previously on many projects. We're currently exploring different ideas to show off EVE's ships and give mor...
- by Dersen Lowery - at 2015.09.23 21:56:15
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22. Any ETA/Update on the Mac Freeze-Delays? - in Macintosh [original thread]
Well, and they have a really basic problem: NVIDIA just bought TransGaming, who make and support Cider, which is the particular game-focused WINE wrapper that CCP has always used. They might be scrambling to figure out how they're going to contin...
- by Dersen Lowery - at 2015.09.23 21:52:03
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23. Walking in Stations - in Assembly Hall [original thread]
Aina Aideron wrote: Here is something about emotes. Emotes are necessary to some extent in order to have more immersion, because without the environment won't feel so alive. I have a novel idea, which is to make them partly automatic. So, no ne...
- by Dersen Lowery - at 2015.09.23 21:39:05
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24. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Seriously reconsider the value of online advertising, as well. I never saw an advertisement for EVE until I started playing. Now, they're pasted all over everything, and they're completely pointless: I'm already here.
- by Dersen Lowery - at 2015.09.23 21:28:52
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25. Sticky:Dev blog: Looking behind and looking ahead - update from CCP Sea... - in EVE Information Portal [original thread]
William Ruben wrote: helana Tsero wrote: +1 for some more walking in stations content. Give us the CQ + Hanger in the new citadels. Perhaps even add a trophy room where we could have corpses and models of our favorite ships - with plaqu...
- by Dersen Lowery - at 2015.09.22 19:12:36
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26. Sticky:Dev blog: Designer SKINs to please your eyes - in EVE Information Portal [original thread]
marly cortez wrote: Hmmm for a Company that's struggling financially, One wonders why they are diverting scant resources to this rather petty add on which brings them little and probably no financial return at all. Except that if you've been...
- by Dersen Lowery - at 2015.09.22 18:38:41
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27. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Part of the problem is that the question of what's killing the game is more of a litmus test for individual posters. There are correlations, but there are lots of correlations. One could plausibly argue that CCP should go back to not listening ...
- by Dersen Lowery - at 2015.09.22 18:29:12
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28. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Just as a general note, the word is "averse," not "adverse." TIA. Cidanel Afuran wrote: This is a dedicated PvP game. The person choosing to PvP will always have an advantage over someone wanting to do nothing but PvE. That's the way EVE is de...
- by Dersen Lowery - at 2015.09.16 18:34:52
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29. Plex hits 1b ISK in Jita - in EVE General Discussion [original thread]
I honestly think that account PLEXing has more to do with a sense of mastery over the game than it has to do with saving $15. "I'm so good, I play for free! Unlike all those bads who actually pay cash every month." The trouble with that is that...
- by Dersen Lowery - at 2015.09.16 16:48:04
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30. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Alexis Nightwish wrote: Dersen Lowery wrote: Malcanis wrote: They just suck , particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type. Just to play devil's advocate: if kinetic is the wo...
- by Dersen Lowery - at 2015.09.12 01:20:04
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31. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Malcanis wrote: They just suck , particularly when the damage lock is on such a poor damage type, in fact arguably the worst damage type. Just to play devil's advocate: if kinetic is the worst damage type, then if the Drake had a flat bonus...
- by Dersen Lowery - at 2015.09.11 20:27:04
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32. Sticky:This Week in EVE #94 - Week 37/2015 - in EVE Information Portal [original thread]
Lyra Gerie wrote: Your link to the FF 2014 art panel is actually a link to the FF 2012 art panel The link is correct; the linked text is wrong. The thread is about works in progress demonstrated at FF 2012.
- by Dersen Lowery - at 2015.09.11 18:48:17
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33. what happened to these "features" or "ideas for the f... - in EVE General Discussion [original thread]
solrac lara wrote: So that localized damage thing is still a posibility :D ? please say yes I'll just note here that because the localized-damage feature was implemented in textures, it might have been delayed by the tremendous amount of wor...
- by Dersen Lowery - at 2015.09.11 18:45:58
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34. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: If I were to guess, I'd say that it makes less difference for the new player than for the year-old one since they're not looking back at that largely uninformed choice and kicking themselves over how they chose wrong. Granted, t...
- by Dersen Lowery - at 2015.09.10 20:31:52
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35. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
The system that EVE has now, where there are gradations of conflict and risk, is very good (if not perfectly implemented), and it would be crazy to flatten it into C4-WH-space-for-everyone. EVE has survived for a long time with plenty of relative...
- by Dersen Lowery - at 2015.09.08 15:18:32
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36. Announcement:CSM News Portal - in Assembly Hall [original thread]
This looks great, thanks! Very helpful.
- by Dersen Lowery - at 2015.09.07 21:25:55
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37. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Of course, but a big portion of it is that other areas of space are simply not viable for industry, so that all gets done in highsec. Jita is the central point for that too. If industry were viable (and profitable) in other ar...
- by Dersen Lowery - at 2015.09.04 17:26:10
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38. Sticky:[Galatea] First batch of sov capture iterations - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: True enough, but it wouldn't be what it is if industry in null didn't suck. Logistically, getting to Jita is a hell of a lot harder than producing in null If and only if you're starting in (deep) null. But null sec players ...
- by Dersen Lowery - at 2015.09.03 18:38:36
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39. Are you behaving like an NPC? - in EVE General Discussion [original thread]
I'm just a gigolo.
- by Dersen Lowery - at 2015.09.03 18:07:21
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40. Decline in numbers... starting to turn into RAPID!!! - in EVE General Discussion [original thread]
Tippia wrote: Maybe that's where the answer really needs to be found: with the question of what the preferred outcome is GÇö only then can a suitable type of reward be picked, as well as the means of getting to that reward. One way out is to...
- by Dersen Lowery - at 2015.09.03 18:02:50
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